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Blocked And Loaded

This week marks both a departure from the norm and more of the same.  No wonder I feel weird.

The change comes from my choosing to install Leechblock to my browser.  It's not the first time I did that, but it is the first time I set it up to block anything remotely entertaining during what I have designated "the 6 most productive hours of the day."  I even have blocked this very blog!  If I try going to any blocked website during that time, instead I get a picture of Dory doing a pretty good impression of my browsing reflex.
The point of Leechblock is to curb that habit.  Combined with closing down my instant messengers, and not launching games, my distractions have been dramatically reduced.  I've "gone dark" so I can hunker down and get to work, something increasingly more necessary in a world full of easy distractions.

(At least, that shuts down most of the the distractions from my own procrastination.  Life's distractions still work to full effect, as evidenced by my sister's babysitter backing out repeatedly this week, and my mom fracturing a bone.  It's almost like my life is compensating to restore my balance of uselessness!)

Denied the usual avenues of escape, it is easier to nudge my bored psyche towards game development.  After all, my own game is potentially the greatest of games, but one I have to build myself to enjoy.  It is no easy endeavor, and there are times I am trapped against the game developer's equivalent of writer's block.  Yet, with the usual forms of procrastination shut down for a six hour stretch, I find I still generally end up doing more productive things:
  • Shredding a year's worth of receipts.
  • Finishing setting up my young nephew's new PC, putting a use to those hand-me-down spare parts.
  • Moving a desk out of our cluttered (honestly ghastly) garage in order to set up said computer on.
  • Cleaning out months of clutter from my work area.
  • Buying and assembling a fairly huge monitor raiser that can both accommodate my ridiculous monitor and provide some organization to my desk.
Despite being so productive in other ways, I nevertheless have managed to make some progress on my project.   If this keeps up, I think I owe the maker of Leechblock a donation.

Meanwhile, back in the realm my gamer identity, things have stayed the same: I am still largely playing Destiny 2 and Elite: Dangerous.

As I wrote in the last entry, Destiny 2 is a theme park MMO where you shoot things and shoot things and shoot things because it is made by first person shooter game specialists.  This week, I finished the main campaign with my Warlock and arrived at the "real game."  It seems to mostly involve shooting things.  As a whole, Destiny 2 as fun as any good first person shooter, and the grind is more of an excuse to shoot things than the reason to play.
As I wrote two entries before that, I am at the point in Elite: Dangerous where there is little left to do but grind.  From my current mid-range Anaconda, my goal is an Imperial Cutter, which will require a ton more credits and imperial rank than I currently have, possibly another 200 hours of grinding.  I wonder why I bother.  If I do manage to earn this shiny chromed ship, which I'm already calling the McGuffin, there's nothing to do with it but keep it as a trophy.  It is the current end of the line in a game which really provides nothing to do with a souped up ship except earning another souped up ship.  There is no long term goal, then; this is a futile endeavor.  However, I guess something about the attention to detail in the simulation keeps bringing me back.  Like few other games, in Elite:Dangerous, you are there.

The entry in between is about the ponies.  Even when Dory is keeping me on task, there's always time for ponies.  I am almost out of episodes, and resisting partaking of what few I have left.  The world is darker with a dearth of pony.
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